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Informations générales

Sites : Melbourne, Victoria, Australia 
  • Lieu: Melbourne
  • État:
  • Pays: Australia


ID du rôle
210556
Type de candidat
Regular Employee
Studio/service
EA Mobile - Firemonkeys
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Associate UI Experience Designer

The Studio

Firemonkeys, Electronic Arts' leading mobile games studio, located in Melbourne, Australia, is home to the preeminent Sims experience on mobile, The Sims FreePlay. We are always looking for creative craftspeople to collaborate with. Your skills and curiosity will help expand The Sims FreePlay world that empowers our passionate players to create Sims experiences that are unique to them. If you want to work with a team that values your voice and growth, where you can inspire our corner of the globally recognized Sims universe, as well as experiencing everything cosmopolitan Melbourne has to offer, read on!

Associate UI Experience Designer 

We’re looking for a talented and dedicated UI Experience Designer to join us in developing AAA mobile games. You will work with a variety of creative developers and report to the Studio XD Lead. In this diverse role, you will design, build, test and help implement our mobile games user interface, from initial flows and wireframes, through to prototypes and final in game layouts.

Responsibilities:

  • Create and produce UI artwork in accordance with the direction of the Art Lead, Designer and Producer

  • Design and implement an aesthetically appealing, innovative, and engaging user-experience

  • Work closely with designers and programmers to improve the user experience

  • Work within a small motivated game team and communicate effectively

  • Advocate for the player experience, identify and work to remove dark patterns, while preserving the game’s unique design

  • Work within an existing and evolving UI style and solve graphical and technical limitations

  • Report status of the project to your lead and the other major stakeholders of your current feature.

Qualifications:

  • A strong design and typography portfolio

  • Strong Iconography skills

  • Videogame and/or relatable App UI experience within Web or Digital

  • Mobile UI, Console or PC experience will be highly regarded

  • Proficiency with Adobe CS, Illustrator, Photoshop, XD or Figma

  • Some experience with keyframe animation in support of interface elements

  • Ability to learn in-house UI development tools

  • A passion for video games, art and improving user experiences is a must.

Wondering if you’ll meet all of our requirements? We know those dot points can’t capture all that you might bring to our team, so consider the above a starting point. If you’re interested, please reach out! 

Creating amazing games starts with building a team that is as diverse as the communities we serve. We wholeheartedly celebrate that diversity, and are committed to fostering a workplace that is equitable and inclusive, where everyone has the opportunity to thrive. For more on our commitment and progress - check out our 2024 Impact Report. 

What’s in it for you? 


We want EA to be the ultimate destination to make great content and experiences. Everything we’re doing here is about creating a culture, environment, and company where you can do the best work of your career – so there’s that. There’s also:


  • A health allowance, to go towards the cost of private health insurance for you and your family

  • Life and salary continuance insurance

  • An employee assistance program, including coaching and therapy sessions to support your wellbeing

  • An inclusive parental leave policy that supports all parents and carers

  • 17.5% annual leave loading – yes, we’ll pay you extra to take a break!

  • Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary

  • Volunteer leave and charitable donation matching

  • A fitness reimbursement program – $$ to go towards your fitness expenses (memberships and at home equipment)

  • A flexible work reimbursement program - $$ to go towards your working from home and/or commuting expenses

  • Free EA games, of course!

  • Opportunities to unwind after a busy week with drinks and nibbles

  • A structured hybrid work model (minimum 3 days in office)

  • Quarterly team events (e.g. escape room, lawn bowls, paint and sip)

  • Regular Development Days (project and personal) every 6 weeks, including a Studio Game Jam 

  • Unique Firemonkeys and Sims merch


We also offer bonuses and exciting EA stock options, as well as access to our employee stock purchase program. 



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

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