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Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
207292
Type de candidat
Temporary Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.


Your Responsibilities

The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.

Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.


Your Qualifications

  • Experienced with 3+ year of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.


Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.