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General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada 
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America


Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Hard Surface Concept Artist - Apex Legends

We are seeking a Concept Artist I to join the Apex Legends team. In this role, you

will help create compelling visual designs that define the hard surface cosmetics

and visual identity of Apex Legends. You will apply strong artistic fundamentals,

design sensibilities, and storytelling skills to bring ideas to life while supporting

both gameplay needs and the evolving aesthetic of a live service game.

You will work closely with the Hard Surface Concept Art Lead, Art Directors, and

your immediate team to deliver high-quality concept work while collaborating

with external partners to help maintain Apex Legends’ visual quality and style

standards. The ideal candidate is a strong visual problem solver who thrives in a

collaborative environment and is passionate about creating bold, iconic designs.

What You’ll Do

? Collaborate closely with the Art Lead and immediate team to create

compelling concept art that supports gameplay, player fantasy, and the

Apex Legends experience.

? Design high-quality hard surface cosmetics and assets that align with the

game’s established visual language and style.

? Apply a strong understanding of industrial design, weapon design, color

theory, lighting, materials, and perspective in all concept work.

? Translate creative direction into clear, production-ready visual solutions

that can be effectively executed by downstream teams.

? Create illustrations and visual storytelling pieces that communicate

narrative intent and support world-building through asset design.

? Utilize 3D tools to support concept development, including block-ins,

lighting, camera setup, and perspective assistance.

? Contribute to animation, FX, and cinematic ideation when needed,

including basic storyboarding and motion exploration.

? Participate actively in team critiques and feedback sessions, iterating

quickly to improve quality and alignment with project goals.

? Support external development efforts by reviewing outsourced work and

providing actionable feedback to ensure consistency with Apex Legends’

quality and artistic standards.

? Design within gameplay, technical, and production constraints, ensuring

concepts are achievable and production-friendly.

? Stay informed on emerging tools, workflows, and production

methodologies, helping improve efficiency and creative iteration across the

team.

? Contribute to team growth by sharing knowledge, workflows, and best

practices with peers.

Ideally, You Will Have

? 3+ years of experience as a Concept Artist in games, entertainment, or a

related industry.

? A strong portfolio demonstrating exceptional artistic fundamentals,

including design, color, composition, lighting, materials, and perspective.

? Proven ability to create clear, production-ready concepts that effectively

communicate design intent.

? Strong understanding of hard surface design principles, including

industrial and/or weapon design.

? Proficiency with industry-standard digital painting software and

familiarity with 3D tools commonly used in concept workflows.

? Understanding of visual storytelling, composition, cinematography, and

player-facing readability.

? Strong collaboration and communication skills within a multidisciplinary

team environment.

? Ability to incorporate feedback quickly and iterate effectively in a fast-

paced production setting.

? Experience supporting or mentoring junior artists is a plus.

? Openness to learning and adopting new tools, workflows, and emerging

technologies that improve efficiency and creative development.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $92,900 - $129,200 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $104,400 - $157,400 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  


For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.