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Informations générales

Sites : Orlando, Florida, United States of America 
  • Lieu: Vancouver
  • État:
  • Pays: Canada


ID du rôle
211328
Type de candidat
Temporary Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Role: Experience Designer II

Location: Orlando, FL, USA | Vancouver, BC, CA

Remote Work Option: Hybrid - 3 days in the office


Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse, and adaptable people to keep making Electronic Arts better.

Tiburon is an Electronic Arts studio focused on the development of sports games. Based in Orlando, it has team members around the globe and embraces a remote-working, geo-diverse team and culture. We are all about having fun, taking chances, and making great games that people want to play with their friends. Working on the next evolution of our NFL and NBA software, we are set to provide an experience that will embrace and build upon everything that makes our franchises so special.

Mako Mobile is looking for an Experience Designer II to join our mobile sports Experience Design Team.


RESPONSIBILITIES

  • Building highly collaborative relationships with a cross-disciplinary team and partner groups to set priorities for meaningful design solutions that meet player and business goals within technical constraints.

  • Be an exceptional collaborator and facilitator of visual effects to deliver a compelling player experience throughout the user interface

  • Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a real-time engine.

  • Distilling user research, competitive analysis, and feedback into user-centered design goals.

  • Collaborate with Artists, Designers, and Engineers to ensure that the visual effects are of a very high quality and will enhance the overall player experience within the engine's constraints.

  • Work with the Art Team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project.

  • Ensure that VFX assets are built efficiently and within the given deadlines.

  • Prepare assets for export to the game engine.

  • Provide creative and innovative solutions to technical art problems and/or restrictions.

  • Help in developing tools & refining pipelines for the art production process.

  • Framing and solving hard design problems informed by data (quantitative and qualitative.)

  • Words, low-fidelity wireframes, physical objects, space, motion, interaction behavior, and other visual representations are used to determine how to use a product effectively and emotionally resonantly.

  • Prototyping representative models of a product or feature for testing to obtain user feedback, assist with development decisions, and mitigate risk. These range from paper or click-throughs to higher-fidelity prototypes. 

  • Applying and establishing a set of design standards, documentation, and principles that are used alongside a design system of design interactions, patterns, and scalable components to build a consistent product.

  • Applying psychological principles, ergonomics, and cognitive science to design holistic experiences for various abilities, motivations, and needs.

  • Organizing, labeling and structuring content in a way that is understandable for users/players to allow them to find and move through information and complete tasks

  • Helping teams empathize with users and advocating for usability and accessibility

  • Make the user's experience as intuitive as possible, in particular by making sure a game user can easily navigate menus, icons, and displays. Conceptualize and create individual assets for the interface. Motion knowledge may also be required.

  • Conceptualizes thematic-based items that users can earn and equip in-game

  • Report to the Associate Experience Design Director



REQUIREMENTS

  • 3+ years of experience as an experience designer, interaction designer, product designer, or any other related experience

  • Experience designing intuitive consumer-facing content creation tools for a variety of devices or platforms

  • You have a broad experience design toolkit for various stages of development (i.e. UX, UI, motion...) 

  • Experience presenting and rationalizing design strategy and decisions to diverse audiences using these opportunities to advocate for players, share knowledge, and demonstrate design thinking in action.

  • Bonus points if your motion, 3D modeling, and rendering skills are solid 

  • Passion for games with a solid grasp of market trends

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $100,000 - $139,500 CAD

 In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.




À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.