- Lieu: Birmingham
- État:
- Pays: United Kingdom
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Descriptions et critères
UI Software Engineer II – Formula 1
Location: Birmingham, UK.
Work Model: Hybrid (3 days per week onsite).
Contract: Permanent.
Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.
We're renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.
We're looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!
When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we're evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.
This is a hybrid or in-office position, based in our Birmingham UK studio.
We are looking for an experienced UI Engineer, reporting to the Group Lead. Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.
Responsibilities:
Take an active part in developing technical designs and implementations, from concept through to final delivery, for significant UI features
Working closely with the group lead, and the production team, to evaluate new features, assess the technical feasibility, provide task estimates, and help define and manage project scope
Implement high quality code and interact with complex features within a large codebase
Collaborate with other engineering groups and specialist disciplines, including artists, game designers and audio
Debug, maintain, optimise and extend existing UI systems and features
Test and refine features, including implementing automated feature testing where relevant
Collaborate with other team members to share knowledge and experience
Participate in mentoring junior developers
Help identify technical debt in areas of the code
Help guide the future requirements for the underlying UI technology
Qualifications and Skills:
Expert C++ knowledge (4+ years).
Expertise in UI related programming.
Shipped a full-lifecycle title in a UI related role.
Experience with working with data-driven systems and object-oriented designs.
Experience with UI design patterns (MVVM in particular).
Experience with debugging and profiling tools.
Familiar with working with finite state machines.
Familiarity with 3D Maths and geometry.
Cross platform and console development experience.