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Informations générales

Sites : Austin, Texas, United States of America 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Austin
  • État:
  • Pays: United States of America

  • Lieu: Edmonton
  • État:
  • Pays: Canada

  • Lieu: Los Angeles - Chatsworth
  • État:
  • Pays: United States of America

  • Lieu: Offsite - Colorado
  • État:
  • Pays: United States of America

  • Lieu: Orlando
  • État:
  • Pays: United States of America

  • Lieu: Redwood City
  • État:
  • Pays: United States of America

  • Lieu: Kirkland
  • État:
  • Pays: United States of America

  • Lieu: Toronto (Glu Mobile)
  • État:
  • Pays: Canada


ID du rôle
206480
Type de candidat
Regular Employee
Studio/service
EA Studios - CAP Central
Organisation de travail flexible
Off Site

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Empower players to create content, limited only by their imagination. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.

To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.

As a Software Engineer you will

  • Develop responsive, resilient, massively scalable, and globally available services that support millions of players
  • Embrace and apply vision of SRE principles and Best Practices.
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Design, review and implement APIs that are consistent, and testable
  • Work with client engineers and designers to iteratively add features and improve APIs
  • Maintain a suite of automated tests that validate the correctness of backend services

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 3-5 years of job experience in a hands-on development role
  • Shipped and supported scalable web services hosted in the cloud
  • Experience with development, deployment and live support of large systems and features
  • Experience with at least one of the following programming languages: Java/Kotlin, TypeScript
  • Knowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.
  • Experience with public cloud providers (AWS, GCP, Azure)
  • Developed APIs for products that release new updates with zero downtime strategies and tools
  • Experience with load testing, troubleshooting, and optimizing performance of web services
  • Experience communicating updates and resolutions to our game team partners

Pluses

  • You've worked in the games industry before
  • You've shipped web services that scale to millions of daily users
  • You have experience working in large data-driven services

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $122,300 - $170,600 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $111,800 - $151,800 USD
  • Jersey City, NJ
    • $137,300 - $170,600 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $104,000 - $170,600 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $104,000 - $174,700 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.