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Locații: Austin, Texas, United States of America 
  • Locație: Vancouver
  • Stat:
  • Țară: Canada

  • Locație: Austin
  • Stat:
  • Țară: United States of America

  • Locație: Edmonton
  • Stat:
  • Țară: Canada

  • Locație: Los Angeles - Chatsworth
  • Stat:
  • Țară: United States of America

  • Locație: Offsite - Colorado
  • Stat:
  • Țară: United States of America

  • Locație: Orlando
  • Stat:
  • Țară: United States of America

  • Locație: Redwood City
  • Stat:
  • Țară: United States of America

  • Locație: Seattle
  • Stat:
  • Țară: United States of America

  • Locație: Toronto (Glu Mobile)
  • Stat:
  • Țară: Canada


ID rol
206480
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - CAP Central
Aranjament flexibil de lucru
Off Site

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

Empower players to create content, limited only by their imagination. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.

To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.

As a Software Engineer you will

  • Develop responsive, resilient, massively scalable, and globally available services that support millions of players
  • Embrace and apply vision of SRE principles and Best Practices.
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Design, review and implement APIs that are consistent, and testable
  • Work with client engineers and designers to iteratively add features and improve APIs
  • Maintain a suite of automated tests that validate the correctness of backend services

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 3-5 years of job experience in a hands-on development role
  • Shipped and supported scalable web services hosted in the cloud
  • Experience with development, deployment and live support of large systems and features
  • Experience with at least one of the following programming languages: Java/Kotlin, TypeScript
  • Knowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.
  • Experience with public cloud providers (AWS, GCP, Azure)
  • Developed APIs for products that release new updates with zero downtime strategies and tools
  • Experience with load testing, troubleshooting, and optimizing performance of web services
  • Experience communicating updates and resolutions to our game team partners

Pluses

  • You've worked in the games industry before
  • You've shipped web services that scale to millions of daily users
  • You have experience working in large data-driven services