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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
Role ID
214803
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Job Title: Principal Animator (Apex Legends)

Location: Vancouver, BC, Los Angeles, CA or Madison WI

Work Model: Hybrid

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.

Our Apex team is looking for an experienced Principal Animator who will embrace our philosophy and leverage their expertise to help define the future of animation and player experiences at Respawn. We're picturing someone who will elevate the quality bar across the project, help shape animation direction and pipelines, and create memorable gameplay experiences through exceptional character performance and animation expertise. This is a highly influential individual contributor role that combines world-class animation expertise with cross-discipline leadership. If this sounds like you, we're looking forward to seeing your resume!

What you'll do…

- Reporting to the Animation Director, you will create high-quality animations and help define animation direction across a variety of gameplay and character experiences.

- Serve as a subject matter expert for animation, helping establish best practices, workflows, and animation standards across the project.

- Partner with Animation Leadership to help define the long-term vision for animation quality, pipelines, technologies, gameplay readability, and character performance.

- Implement animations into the project's engine with full ownership of your work, while helping improve implementation workflows, tools, and animation systems.

- Collaborate closely with Design, Tech Animation, Engineering, and other disciplines to solve complex gameplay and production challenges.

- Influence animation direction through mentorship, communication, collaboration, and advocacy for both player experience and animation quality.

- Identify risks and opportunities early, proactively proposing solutions that improve animation quality, production efficiency, and team effectiveness.

- Take animation features and experiences from conceptualization to shipping with minimal direction, driving both creative and technical execution.

Ideally, you will have…

- 10+ years of professional game development experience shipping multiple AAA titles, including experience in a senior, lead, or principal-level animation role.

- Expert-level character animation experience with a strong understanding of body mechanics, performance, timing, and movement across a variety of character types and gameplay experiences.

- Expert knowledge of Maya with extensive experience modifying and enhancing Motion Capture data for gameplay-focused animation.

- Strong experience integrating animations into game engines and working within modern animation state machines, blend systems, and gameplay pipelines.

- Proven experience working closely with Designers, Tech Animators, and Engineers to create compelling gameplay experiences.

- Demonstrated ability to mentor other animators and elevate the overall quality and effectiveness of a team.

- Strong understanding of animation systems, production challenges, and scalable content creation practices with a passion for pushing the boundaries of gameplay animation and creating exceptional player experiences.


  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $153,700 - $233,600 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  




À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.