Passer au contenu

General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada 
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID
214737
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. 

You can learn more about our studio and values at respawn.com/studio. 

Reporting to the Senior Producer, we are looking for an experienced Maps Producer who will embrace our player- and gameplay-first philosophy and share their hard-earned expertise to help us create an incredible experience for our players.

In this role, you will be responsible for creating and supporting the execution of long- and short-term plans for cross-functional world development. You will facilitate communication across the team, support workflow dependencies, identify and mitigate risks, and be a key component in our team hitting our development goals.

What you’ll do...

  • In partnership with department directors and team leads, drive production for multiple features and centralized groups simultaneously.
  • Partner closely with the team leads to understand their challenges and identify impediments to success.
  • Establish and maintain the team’s schedule and scope/capacity plans.
  • Focus on development processes, identifying inefficiencies and introducing production and development process improvements.
  • Be a conduit of communication between departments and provide support to the team in a variety of different capacities.
  • Work closely with the Production team and department leads, identifying and informing the team of any issues or needs.
  • Look at long term strategies for any potential roadblocks and proactively address them.
  • Drive features from initial requests through release.
  • Combat inertia, act as a force to keep moving things forward.
  • Partner effectively with other team members to support overall efforts of the department and help define and encourage production best practices.

Ideally you will have...

  • 3+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to ship.
  • Ability to effectively communicate goals, risks, and dependencies to the development and leadership teams.
  • A strong understanding of game development methodologies.
  • Experience working with waterfall and agile planning methods.
  • Familiarity with Jira and Confluence.
  • Proactive tendencies and an endless motor.
  • Sense of urgency and a desire to get things done.
  • Ability to self-motivate and help motivate others.
  • Ability to juggle many tasks at once.
  • Strong people skills. Empathy for fixing the problems of others, respect for others’ time.
  • Intense passion for helping people and teams achieve their goals.
  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $92,900 - $129,200 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $104,400 - $157,400 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  


For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.