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Descriptions et critères
Senior Multiplayer & Online Engineer - This person will actively work with Tech Directors, software engineers & EA backend partner teams to architect and drive implementation of cross-platform synchronous co-op gameplay and online features of a game being developed using the Unity game engine. Most of the work will be in C# in the Unity engine & some work is expected to be in Java/Kotlin for integration & customization of backend systems & services necessary for the game.
Role Expectations:
Drive the delivery of the following:
Work with the development team to align on architecture and backend service requirements.
Prototype integration of client game code with backend services to evaluate choices and recommend and drive implementation of production quality integration of appropriate services.
Review time estimates from the development team and/or provide time estimates for tasks.
Architect & work with the development team to implement gameplay subsystems for cross-platform co-op game play, chat and integrate with backend services for telemetry, authentication, commerce, cloud saves, downloadable content delivery, and server driven live events.
Provide technical guidance to internal and external engineers.
Optimize network and online performance & hosting costs to meet AAA quality standards and the game’s business needs.
Partner with the game’s leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.
Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.
Document components & services.
Learn new technologies needed to complete the tasks.
Requirements:
7+ years experience shipping high quality games on PC and/or Gen 4/5 consoles.
Strong working knowledge of modern C# & C++.
Console (Nintendo or Sony or Microsoft) development experience required.
Experience shipping multiple games with the Unity engine is required.
Strong working knowledge of network programming & integrating game client code with online services required.
Experience working on & shipping multiplayer games is required.
Experience optimizing games for networked gameplay performance is a plus.
Experience working with backend services, server side programming languages (Java/Kotlin/Typescript) is a plus.
Skills debugging complex applications.
Ability to prototype systems and applications rapidly.
Ability to review code, documentation & document architecture.