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通用信息

地点:Offsite - Oregon, Oregon, United States of America 
角色 ID
209978
工作人员类型
Temporary Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Senior Multiplayer & Online Engineer - This person will actively work with Tech Directors, software engineers & EA backend partner teams to architect and drive implementation of cross-platform synchronous co-op gameplay and online features of a game being developed using the Unity game engine. Most of the work will be in C# in the Unity engine & some work is expected to be in Java/Kotlin for integration & customization of backend systems & services necessary for the game. 


Role Expectations:

Drive the delivery of the following:

  • Work with the development team to align on architecture and backend service requirements.

  • Prototype integration of client game code with backend services to evaluate choices and recommend and drive implementation of production quality integration of appropriate services.

  • Review time estimates from the development team and/or provide time estimates for tasks.

  • Architect & work with the development team to implement gameplay subsystems for cross-platform co-op game play, chat and integrate with backend services for telemetry, authentication, commerce, cloud saves, downloadable content delivery, and server driven live events.

  • Provide technical guidance to internal and external engineers.

  • Optimize network and online performance & hosting costs to meet AAA quality standards and the game’s business needs. 

  • Partner with the game’s leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.

  • Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.

  • Document components & services.

  • Learn new technologies needed to complete the tasks.

Requirements:

  • 7+ years experience shipping high quality games on PC and/or Gen 4/5 consoles.

  • Strong working knowledge of modern C# & C++.

  • Console (Nintendo or Sony or Microsoft) development experience required.

  • Experience shipping multiple games with the Unity engine is required.

  • Strong working knowledge of network programming & integrating game client code with online services required.

  • Experience working on & shipping multiplayer games is required.

  • Experience optimizing games for networked gameplay performance is a plus.

  • Experience working with backend services, server side programming languages (Java/Kotlin/Typescript) is a plus.

  • Skills debugging complex applications.

  • Ability to prototype systems and applications rapidly.

  • Ability to review code, documentation & document architecture.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。