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General Information

Locations: Redwood City, California, United States of America 
  • Location: Austin
  • State: Texas
  • Country: United States of America

  • Location: Redwood City
  • State: California
  • Country: United States of America


Role ID
214268
Worker Type
Temporary Employee
Studio/Department
CT - IT
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Our Creator Portal Experience team helps EA Studios launch and operate Creator Programs at scale through a unified Creator Portal and Admin Experience. We make it easier for studios to onboard and engage Creators, manage and review Creator content submissions, scale program operations, and monetize user generated content & experiences (UGC/UGX) in and around our games. As we expand and support new Creator initiatives, our team is building standardized, configurable platform experiences that adapt to different studio strategies and program models. This enables teams to launch faster, onboard Creators more predictably, and improve operational efficiency by eliminating the need for custom, one-off builds.

As a Senior Product Manager on the Creator Portal Experience team, you will own key areas of the Creator Portal & Admin System and partner closely with engineering, design, analytics, and studio teams to deliver reusable capabilities that support multiple studio programs. You’ll play a central role in scaling the platform beyond its initial studio implementations and ensuring future studio onboardings are predictable, reliable, and governed.

Location - Open to hiring in Redwood Shores (California) and Texas (Austin); Hybrid - 3 days in office.

Its a 18 months contract role

What You’ll Do

  • Own and deliver end-to-end Creator Portal and Admin capabilities that support Creator and internal team workflows across multiple studio programs.

  • Define clear product requirements, align scope, and drive execution from concept through launch and run-state readiness.

  • Translate platform strategy into roadmaps, priorities, and measurable outcomes, balancing near-term studio launch needs with long-term standardization and reuse.

  • Partner with engineering and architecture to deliver configuration-first solutions, ensuring new capabilities become reusable patterns for future studios rather than bespoke features.

  • Work directly with studio partners and Central Technology teams to understand program goals, align requirements and dependencies, and support launch planning.

  • Drive UX consistency and usability by collaborating with design on scalable portal patterns, design system adoption, and studio-specific branding within defined guardrails.

  • Lead cross-functional planning and delivery, including roadmap ownership, backlog prioritization, sprint goals, dependency management, QA/UAT coordination, risk management, and launch readiness.

  • Communicate decisions, progress, tradeoffs, risks, milestones, and outcomes clearly to studios, partners, and leadership.

What Will Help You Stand Out

  • 4–6 years of product management experience, ideally in gaming, creator ecosystems, user-generated content, digital marketplaces, platform products, or consumer technology.

  • Experience shipping products that serve multiple teams, programs, or customer groups, where reuse, consistency, and scalability are critical.

  • Strong product judgment and systems thinking, with the ability to balance standardization and flexibility while building solutions that scale beyond a single use case.

  • Ability to lead through influence by aligning engineering, design, analytics, and stakeholders around clear priorities, tradeoffs, and outcomes in fast-moving environments.

  • Experience coordinating delivery across engineering, design, analytics, and partner teams, including managing dependencies, tradeoffs, and boundaries between standardized and configurable capabilities.

  • Clear, thoughtful communication skills, with the ability to explain complex topics in a way that builds alignment across technical and non-technical audiences.

  • Relevant domain exposure in gaming, creator ecosystems, user-generated content, marketplaces, or consumer platforms is helpful but not required.


  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $120,600 - $184,000 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.