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일반 정보

지역: Redwood City, California, United States of America 
  • 장소: Austin
  • 시/도: Texas
  • 국가: United States of America

  • 장소: Redwood City
  • 시/도: California
  • 국가: United States of America


역할 ID
214268
근로자 유형
Temporary Employee
스튜디오/부서
CT - IT
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Our Creator Portal Experience team helps EA Studios launch and operate Creator Programs at scale through a unified Creator Portal and Admin Experience. We make it easier for studios to onboard and engage Creators, manage and review Creator content submissions, scale program operations, and monetize user generated content & experiences (UGC/UGX) in and around our games. As we expand and support new Creator initiatives, our team is building standardized, configurable platform experiences that adapt to different studio strategies and program models. This enables teams to launch faster, onboard Creators more predictably, and improve operational efficiency by eliminating the need for custom, one-off builds.

As a Senior Product Manager on the Creator Portal Experience team, you will own key areas of the Creator Portal & Admin System and partner closely with engineering, design, analytics, and studio teams to deliver reusable capabilities that support multiple studio programs. You’ll play a central role in scaling the platform beyond its initial studio implementations and ensuring future studio onboardings are predictable, reliable, and governed.

Location - Open to hiring in Redwood Shores (California) and Texas (Austin); Hybrid - 3 days in office.

Its a 12 months contract role

What You’ll Do

  • Own and deliver end-to-end Creator Portal and Admin capabilities that support Creator and internal team workflows across multiple studio programs.

  • Define clear product requirements, align scope, and drive execution from concept through launch and run-state readiness.

  • Translate platform strategy into roadmaps, priorities, and measurable outcomes, balancing near-term studio launch needs with long-term standardization and reuse.

  • Partner with engineering and architecture to deliver configuration-first solutions, ensuring new capabilities become reusable patterns for future studios rather than bespoke features.

  • Work directly with studio partners and Central Technology teams to understand program goals, align requirements and dependencies, and support launch planning.

  • Drive UX consistency and usability by collaborating with design on scalable portal patterns, design system adoption, and studio-specific branding within defined guardrails.

  • Lead cross-functional planning and delivery, including roadmap ownership, backlog prioritization, sprint goals, dependency management, QA/UAT coordination, risk management, and launch readiness.

  • Communicate decisions, progress, tradeoffs, risks, milestones, and outcomes clearly to studios, partners, and leadership.

What Will Help You Stand Out

  • 4–6 years of product management experience, ideally in gaming, creator ecosystems, user-generated content, digital marketplaces, platform products, or consumer technology.

  • Experience shipping products that serve multiple teams, programs, or customer groups, where reuse, consistency, and scalability are critical.

  • Strong product judgment and systems thinking, with the ability to balance standardization and flexibility while building solutions that scale beyond a single use case.

  • Ability to lead through influence by aligning engineering, design, analytics, and stakeholders around clear priorities, tradeoffs, and outcomes in fast-moving environments.

  • Experience coordinating delivery across engineering, design, analytics, and partner teams, including managing dependencies, tradeoffs, and boundaries between standardized and configurable capabilities.

  • Clear, thoughtful communication skills, with the ability to explain complex topics in a way that builds alignment across technical and non-technical audiences.

  • Relevant domain exposure in gaming, creator ecosystems, user-generated content, marketplaces, or consumer platforms is helpful but not required.




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.