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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver - Great Northern Way
  • État:
  • Pays: Canada

  • Lieu: Vancouver
  • État:
  • Pays: Canada


ID du rôle
206848
Type de candidat
Regular Employee
Studio/service
EA Studios - Ripple Effect
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

The Role: We are looking for an experienced Senior Production Director who is passionate about both process and gaming, to provide daily production leadership to the project and its teams. You will manage project and resource planning, balance scope with capacity, track progress, implement and improve processes, mentor people, and manage risks and mitigation. You are a master of content pipelines and feature development. You understand the iterative nature of creative processes and how to empower them. You know how to build healthy, high functioning relationships with external vendors. You are a force multiplier for the team.

You will report to the Line Director, Production for the studio. We are considering on-site and hybrid working options.

What You'll Do:

You are passionate about managing creative teams. You have 7+ years working as a project manager in AAA game development, you have 3+ years of experience working in leading game teams, you have experience managing internal and external teams, and you have led a team through all stages of game development, from concept through to launch and live service. You have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization, you always know the status of your project and can visualize that status for any audience. You understand the complexities and requirements of game production and how to manage them.

What we are looking for:

  • Establish direction and strategy for a project or multiple teams while ensuring alignment with internal and external leadership, with an emphasis on team empowerment.
  • Project management frameworks such as Agile or Waterfall.
  • Monitor and adjust capacity plans for a project or multiple teams to address skill gaps and identify funding needs.
  • Oversee the budget for a project or multiple teams and partnering with finance to maintain a healthy P&L.
  • Be the point of escalation for conflict management and finding solutions.
  • Partner with Production at all levels to train them and provide mentorship.
  • Establish and maintain team health standards through team leaders.
  • Direct process improvement initiatives across full projects or multiple teams.
  • Approving plans, schedules, and status reports across the project or multiple teams.
  • Anticipate and solve studio-wide dependencies between the project and external groups.
  • Use change management processes to communicate and measure the effectiveness of project wide change.

Next Steps

Apply online with a résumé.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $160,200 - $229,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.