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Informazioni generali

Località: Vancouver, British Columbia, Canada 
  • Sede: Vancouver - Great Northern Way
  • Stato:
  • Paese: Canada

  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
206848
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Ripple Effect
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

The Role: We are looking for an experienced Senior Production Director who is passionate about both process and gaming, to provide daily production leadership to the project and its teams. You will manage project and resource planning, balance scope with capacity, track progress, implement and improve processes, mentor people, and manage risks and mitigation. You are a master of content pipelines and feature development. You understand the iterative nature of creative processes and how to empower them. You know how to build healthy, high functioning relationships with external vendors. You are a force multiplier for the team.

You will report to the Line Director, Production for the studio. We are considering on-site and hybrid working options.

What You'll Do:

You are passionate about managing creative teams. You have 7+ years working as a project manager in AAA game development, you have 3+ years of experience working in leading game teams, you have experience managing internal and external teams, and you have led a team through all stages of game development, from concept through to launch and live service. You have many conflict resolution tools in your tool belt. You are comfortable talking across all levels of an organization, you always know the status of your project and can visualize that status for any audience. You understand the complexities and requirements of game production and how to manage them.

What we are looking for:

  • Establish direction and strategy for a project or multiple teams while ensuring alignment with internal and external leadership, with an emphasis on team empowerment.
  • Project management frameworks such as Agile or Waterfall.
  • Monitor and adjust capacity plans for a project or multiple teams to address skill gaps and identify funding needs.
  • Oversee the budget for a project or multiple teams and partnering with finance to maintain a healthy P&L.
  • Be the point of escalation for conflict management and finding solutions.
  • Partner with Production at all levels to train them and provide mentorship.
  • Establish and maintain team health standards through team leaders.
  • Direct process improvement initiatives across full projects or multiple teams.
  • Approving plans, schedules, and status reports across the project or multiple teams.
  • Anticipate and solve studio-wide dependencies between the project and external groups.
  • Use change management processes to communicate and measure the effectiveness of project wide change.

Next Steps

Apply online with a résumé.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.