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Descriptions et critères
Software Engineer II - Online Backend for Gameplay Services
We Are EA
And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is challenging. That's why we employ the most creative and passionate people in the industry.
The Challenge Ahead:
Our platform powers online features for EA’s games, serving millions of users each day. We live, breathe, and dream about how we can make every player’s multiplayer experience memorable. We develop services and SDKs in collaboration with EA’s game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking.
Our primary mission is to enrich the player’s gaming experience by meticulously optimizing the matchmaking process. We believe that effective matchmaking is the cornerstone of any successful multiplayer gaming experience, and we are committed to perfecting this aspect of our service. We continuously reflect and probe various elements to ensure the player’s gaming encounters are both fun and challenging
What does an Online Backend Engineer do?
As an Online Backend Software Engineer in Gameplay Services, your focus will be on designing and implementing scalable, distributed backend systems that power our matchmaking, integrated in EA’s biggest titles and enjoyed by millions of players worldwide. You will collaborate closely with your team and partner studios to maintain, enhance, and extend our core services.
You'll contribute throughout the product development lifecycle: gathering requirements, designing solutions, coding, testing, and deploying features to production. Your work will ensure high performance, stability, and a seamless experience for our players, and you’ll continuously seek creative ways to improve both new and existing systems.
Responsibilities:
Design brand new services covering all aspects from storage to application logic to management console
Enhance and add features to existing systems
Research and select new best-of-breed technologies to meet challenging requirements
Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games
Aim to optimize performance and scalability of server systems
Be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers
Maintain a suite of automated tests that validate the correctness of backend services
Advocate for best practices within the engineering team
Work with product managers to improve new features to support EA’s business
Qualifications:
Bachelor/Master's degree in Computer Science, Computer Engineering or related field
2+ years professional programming experience with Go/C#/C++
Experience with cloud computing products such as AWS EC2, ElastiCache, and ELB
Experience with technologies such as Docker, Kubernetes, and Terraform
Experience with relational or NoSQL database
Experience with all phases of product development lifecycle, including requirement definition, development, test, and product release
Adept at solving complex technical problems
Strong sense of collaboration
Excellent written and verbal communication skills
Motivated self-starter and able to operate with autonomy
Bonus Qualifications:
Experience with Jenkins and Groovy
Experience with Ansible
Knowledge of Google gRPC and protobuf
Experience with high traffic services and highly scalable, distributed systems
Knowledge of scalable data storage and processing technologies such as Cassandra, Apache Spark, and AWS S3
Experience with stress testing plus performance tuning and optimization
Experience working within the games industries