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Description & Requirements
Frostbite is EA's proprietary game engine. Our versatile tools and the latest technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. We provide a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
You will follow a hybrid remote/in-office work model, reporting to the Development Director
Responsibilities:
You will work with senior engineers to implement and improve features for character technology, including rigging, customization, and digital avatars.
You will write and test code for components, tools, or prototypes that support our character systems and player experiences.
You will participate in code reviews, team meetings, and technical discussions to grow your engineering skills with us.
You will debug and troubleshoot issues in collaboration with peers and senior team members to improve our workflows.
Required Qualifications:
1-5 years of professional experience programming in C++ and C# (or equivalent object-oriented languages).
Knowledge of 3D mathematics, including linear algebra, vectors, and matrices.
Bachelor's degree in Computer Science, Engineering, Math, Physics, or equivalent practical experience.
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $119,600 - $167,300 CAD