- Accueil
- ...
- Postes à pourvoir
- Détails du poste
Descriptions et critères
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Technical Art Director
Sets the tech art direction to support the vision of the game and makes sure the team can deliver when it comes to technology, workflows and performance.
Responsibilities
- Responsible for technical consistency and quality of art content.
- Ensuring that content budgets and limits are established, tracked and enforced.
- Sets and implements process and best practices for technical quality on content production.
- Proactively identifies risks. Drives processes to avoid them, speaks up and communicates them.
- Partners with other directors and leads to deliver on project goals.
- Provide technical guides and documentation.
Qualifications
- Worked on multiple titles, most likely at least 10 years experience.
- Experienced as Tech Art Director, at least 3 years.
- Has a deep understanding of content creation, rendering and pipelines.
- Can set direction for a team of Tech Artists. This includes mentoring and coaching of several Technical Artists.
- Can work indirectly through other Directors and Leads to get results by setting requirements and priorities.
- Excellent communications skills are needed to instruct, inform and guide the whole game team towards the set goals.
Typical Tasks
- Prepare guides and presentations to the team.
- Manages Tech Artists.
- Drives innovations on paper or in software.
- Shares knowledge around technical aspects on content.
- Assesses technical problems and finds solutions in collaboration with partners.
- Research and prototype workflows and pipelines.