- Lieu: Toronto
- État:
- Pays: Canada
- Accueil
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- Détails du poste
Descriptions et critères
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.
The Sims is looking for an experienced engineer who can help develop new tools and pipelines to support our community for years to come. This engineer will work in an experienced studio that has collectively built almost all Sims games in the past two decades. You will work across multiple disciplines to maintain game development tools to improve usability, stability and workflow velocities. You will report to a Development Director and the bulk of your work will be done in C#/C++.
As a Tools Software Engineer for a game at Maxis, you will
Work with designers, producers, artists, and engineers to identify opportunities to improve the proprietary tools stack
Implement new features for tools with user efficiency and stability in mind
Author technical design documents detailing software requirements
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
Bachelor/Master’s degree in Computer Science, Computer Engineering, or related field OR 5+ years experience developing content creation tools for interactive entertainment/games
Experience building tools or applications in C++/C#/WPF, that have a medium to large user base and that are used to manipulate complex amounts of data
Experience working in collaborative environments with diverse roles including design, production, and art
Experience with Windows and development tools (e.g. Perforce, Visual Studio)
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $115,100 - $161,200 CAD
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.