- Sede: Toronto
- Stato:
- Paese: Canada
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Descrizione e requisiti
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.
The Sims is looking for an experienced engineer who can help develop new tools and pipelines to support our community for years to come. This engineer will work in an experienced studio that has collectively built almost all Sims games in the past two decades. You will work across multiple disciplines to maintain game development tools to improve usability, stability and workflow velocities. You will report to a Development Director and the bulk of your work will be done in C#/C++.
As a Tools Software Engineer for a game at Maxis, you will
Work with designers, producers, artists, and engineers to identify opportunities to improve the proprietary tools stack
Implement new features for tools with user efficiency and stability in mind
Author technical design documents detailing software requirements
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
Bachelor/Master’s degree in Computer Science, Computer Engineering, or related field OR 5+ years experience developing content creation tools for interactive entertainment/games
Experience building tools or applications in C++/C#/WPF, that have a medium to large user base and that are used to manipulate complex amounts of data
Experience working in collaborative environments with diverse roles including design, production, and art
Experience with Windows and development tools (e.g. Perforce, Visual Studio)