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Description & Requirements
Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.
Our studio culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals and find fulfilment in their work, with an emphasis on their quality of life. Our personality is to be innovative and to encourage creative risk taking. This is combined with a flat and transparent approach to decision making that creates a shared culture of success.
Golf Clash has been entertaining millions of players for over 9 years and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to constantly improving our working practices and collective knowledge through training and supporting each other.
Playdemic are looking for a 3D Artist to join the Live Ops Golf Clash team to provide high quality 3D assets. As a generalist, you'll be expected to work across all areas of the studio's art requirements, producing standard-setting work which can be used in-game and in a promotional context. You will be able to produce inspiring work which meets the requirements of the project, whilst also pushing the boundaries of what is creatively possible. You'll be collaborating with various disciplines in the team such as design, code and other members of the art team and will have excellent communication skills to clearly iterate on work for the highest quality outcome.
The Golf Clash 3D Art team works hard to support, inspire, challenge and learn from one another. Whatever your level of experience, you will have the opportunity to develop and grow artistically. In-depth training, discussion, and mentoring is always part of our working process.
Must Haves:
Very creative, with a strong ability to visualise entirely original concepts and designs and to execute on those ideas to a high level of polish
Good level of experience using 3ds Max
Experience with Photoshop/Procreate or similar drawing software
Can demonstrate a portfolio with examples of 3D asset creation, organic sculpts, hard surface objects
3D modelling and UV layout skills
Sketching ability to demonstrate ideas/concepts/explain processes, must be able to contribute to the idea generation stage with ideas fitting within an established art direction and game tone
A passion for games and the processes involved in making them
Experience using Z Brush, Substance Designer/Painter
Bonus Points:
Strong skillset in 2D drawing, painting, composition and graphic design is very beneficial
Understanding of shader design/implementation
Good understanding of lighting/colour theory