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Informazioni generali

Località: Stockholm, Stockholm County, Sweden 
ID del ruolo
208904
Tipo di dipendente
Contingent - Temporary Agency Worker
Studio/Reparto
EA Studios - DICE Stockholm
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Contract: Intern (Temporary - 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid


Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. We create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".


The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

A cinematic animation intern will learn how to record, clean up and author data based on realistic human movement as a member of the animation and tech animation team. You will  gain valuable industry experience by collaborating with and assisting other artists in the creation, population, and optimization of game assets. 


Responsibilities:

You will work with motion capture data or create animation from reference after you have collected and recorded reference material for the task at hand. Additionally, you will learn about cameras, cinematic composition and framing principles as you help create narrative scenes. You will dive into technical setups in the engine as you author and publish your data, review with your team and bug-fix where necessary. 

      

  • Create previzes, block out scenes and provide examples or references from outside sources.
  • Work with directors, script and level designers to find the best implementation solutions for our narrative-driven scenes.    
  • Test and debug your assets in the game.
  • Collaborate and discuss artistic and technical challenges with colleagues.    
  • Seek feedback on your own work not just from your lead or director but from other disciplines as well. 


Qualifications:

  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, for example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
  • Available from September 2025


Desired Skills:

  • You have artistic qualities and are excellent at interpreting reference and in-game examples. 
  • You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers to create realistic human motion for our projects. 
  • You have a drive to push through technical challenges to achieve your artistic vision
  • You are interested in composition, visual language and story telling. 
  • You have a good understanding of technical workflows for typical character animation systems within games and you are eager to learn. 
  • You are creating assets with efficiency while being mindful of performance and production constraints. 
  • You are well versed with standard rigs and tools within maya / motionbuilder.


Take your career to the next level - apply now!

Submit an up-to-date CV along with a cover letter (in English) which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.