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Informazioni generali

Località: Orlando, Florida, United States of America 
  • Sede: Orlando
  • Stato:
  • Paese: United States of America


ID del ruolo
206493
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS FC soccer, NHL® hockey, and EA SPORTS College Football.

We're looking for an experienced engineer or someone interested in expanding their knowledge in the Presentation area. Our Presentation engineers develop and extend features in the game that create the audio, visual, and story aspects that immerse the user in the game of football. Above all, we're looking for an engineer who is excited to use their talent and experience to build AAA quality games. You will report to the engineering manager for the team.

This position will be hybrid/onsite in Orlando, FL.

Your Responsibilities

  • Develop and extend offline and online features.
  • Technical ownership of small/medium scale features.
  • Write technical documents for user facing features.
  • Support content tools and pipelines for technical designers, animators, and artists.
  • Plan & Implement a feature's core logic and flows.
  • Monitor and address performance and stability impacts of features.
  • Work with designers to gather requirements and propose technical solutions.
  • Work with a team of other engineers in a collaborative environment while being overseen by a tech lead.

Your Qualifications

  • 3+ years of experience in C++ software development.
  • Experience with developing C#/.NET applications.
  • Experience with Python or other scripting languages.
  • Exposure to game engines (e.g. Frostbite, Unreal, Unity or other)
  • Able to review, test, debug, and extend existing code.
  • Experience with software engineering principles and architectural design.
  • Knowledge of data driven and expression systems.
  • Skilled in debugging complex, large scale applications.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.