Passa ai contenuti

Informazioni generali

Località: Redwood City, California, United States of America 
  • Sede: Redwood City
  • Stato:
  • Paese: United States of America


ID del ruolo
207420
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Mobile - Glu
Modalità di lavoro flessibile
Off Site

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Want to work with some of the most beloved franchises in gaming? We are the Casual Mobile group at EA, and our portfolio includes both original and iconic IPs such as Design Home, Sim City Build-It, Covet Fashion, Pogo, and other catalog titles. Here at the Casual Mobile group we value a growth mindset backed by transparency and integrity. Our culture is rooted in leveraging creativity, data and product acumen to build compelling world-class mobile experiences for hundreds of millions of players around the world.

As a Director of Game Economy, you will work closely with game leaders across our portfolio to establish game and economy best practice, develop product design insights, and contribute to setting product roadmaps. You’ll also partner with game leaders to develop growth and talent strategies for developing designers. You will report to the Mobile Casual Head of Design.

Responsibilities

  • Oversee economy design of portfolio of titles
  • Provide direction and support to teams to develop economic strategy for each title
  • Work hands-on with each title’s economy to provide recommendations for actionable changes and future feature opportunities
  • Establish Economy best practice solutions across the portfolio for tuning, modeling, impact measurement, and regular monitoring
  • Partner with teams to define how new features interact with existing economies, testing strategies, quantify and prioritize opportunities within roadmaps
  • Mentor team PM & Designers how to analyze, model and execute on performant economies
  • Use market research as a competitive benchmark and identify evolving best practices and implementations
  • Contribute to broader portfolio strategies and product planning initiatives

Qualifications

  • 10+ years of experience in game design or product management
  • 5+ years in roles focused on economy design
  • Expertise in modeling, simulating, and forecasting economic changes to business KPIs 
  • Proficient in coaching and mentorship 
  • Ability to balance work across multiple titles and initiatives