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Informacje ogólne

Lokalizacje: Redwood City, California, United States of America 
  • Właściwość miejscowa: Redwood City
  • Stan:
  • Kraj: United States of America


Identyfikator roli
207420
Typ pracownika
Regular Employee
Studio/dział
EA Mobile - Glu
Elastyczna organizacja pracy
Off Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Want to work with some of the most beloved franchises in gaming? We are the Casual Mobile group at EA, and our portfolio includes both original and iconic IPs such as Design Home, Sim City Build-It, Covet Fashion, Pogo, and other catalog titles. Here at the Casual Mobile group we value a growth mindset backed by transparency and integrity. Our culture is rooted in leveraging creativity, data and product acumen to build compelling world-class mobile experiences for hundreds of millions of players around the world.

As a Director of Game Economy, you will work closely with game leaders across our portfolio to establish game and economy best practice, develop product design insights, and contribute to setting product roadmaps. You’ll also partner with game leaders to develop growth and talent strategies for developing designers. You will report to the Mobile Casual Head of Design.

Responsibilities

  • Oversee economy design of portfolio of titles
  • Provide direction and support to teams to develop economic strategy for each title
  • Work hands-on with each title’s economy to provide recommendations for actionable changes and future feature opportunities
  • Establish Economy best practice solutions across the portfolio for tuning, modeling, impact measurement, and regular monitoring
  • Partner with teams to define how new features interact with existing economies, testing strategies, quantify and prioritize opportunities within roadmaps
  • Mentor team PM & Designers how to analyze, model and execute on performant economies
  • Use market research as a competitive benchmark and identify evolving best practices and implementations
  • Contribute to broader portfolio strategies and product planning initiatives

Qualifications

  • 10+ years of experience in game design or product management
  • 5+ years in roles focused on economy design
  • Expertise in modeling, simulating, and forecasting economic changes to business KPIs 
  • Proficient in coaching and mentorship 
  • Ability to balance work across multiple titles and initiatives