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Informazioni generali

Località: Bucharest, Romania 
ID del ruolo
208178
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

About our team:  We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.


About the role:  

Building sections of environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS FC Leads, to help develop both the visual and gameplay experiences – according to the goals of each.


Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas.

  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.

  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.

  • Be involved in the level building process, from initial grey-block rapid layout, through to final assets.

  • Breakdown tasks, assemble reference material and oversee the work of internal and external artists.

  • Maintain team best practices.

  • Troubleshooting and creating workflows and documentation. 

  • Collaborate with other Artists, Tech Artists and Leads.

  • Integrate assets into the game ensuring they fit seamlessly into the design and style.



Your Qualifications:  

  • 5+ years of production experience with asset level creation.

  • You have advanced knowledge of Maya, Max, or similar 3D modeling software.

  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.

  • Strong asset creation abilities (hard surface, architecture and/or organic assets)

  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.

  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.

  • A strong sense of proportion, scene composition, and lighting.

  • Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.

  • Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.

  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

  • Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.

  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.

  • Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.


Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.

  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.

  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.