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Informazioni generali

Località: Orlando, Florida, United States of America 
  • Sede: Victoria
  • Stato:
  • Paese: Canada

  • Sede: Orlando
  • Stato:
  • Paese: United States of America


ID del ruolo
207929
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

 

The Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

 

Your Responsibilities:

  • Implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.
  • Actively share domain knowledge, teach and mentor engineers within their team.
  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
  • Own features and collaborate with team members to solve problems efficiently.

 

Your Qualifications

  • 5+ years’ experience in software development with a strong C++ focus.
  • Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
  • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Pragmatic approach to problem solving.
  • Experience with Visual Studio and knowledge of the debugging tools.

 

Pluses:

  • Shipped fast paced multiplayer melee combat game or similar.
  • Experience with network architecture of MMO games.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with developing large scale multiplayer games.
  • Experience with Frostbite, Unreal or Unity.