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Informazioni generali

Località: Vancouver, British Columbia, Canada 
  • Sede: Offsite - Washington
  • Stato:
  • Paese: United States of America

  • Sede: San Francisco (Glu Mobile)
  • Stato:
  • Paese: United States of America

  • Sede: Austin
  • Stato:
  • Paese: United States of America

  • Sede: Offsite - North Carolina
  • Stato:
  • Paese: United States of America

  • Sede: Los Angeles - Del Rey
  • Stato:
  • Paese: United States of America

  • Sede: Orlando
  • Stato:
  • Paese: United States of America

  • Sede: Toronto
  • Stato:
  • Paese: Canada

  • Sede:
  • Stato:
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ID del ruolo
208001
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Full Circle
Modalità di lavoro flessibile
Off Site

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Location: Hybrid and Remote work options available across most North America locations.


WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Lighting Artist II to join the Skate team. You will report to Nathaniel Johnson.

Responsibilities:

·         Collaborate with Content Directors, Technical Artists and Engineers to maintain visual quality, performance and narrative.

·         Translate concept art and reference materials to in-engine lighting content for an open world game.

·         Participate in team art reviews with Art and Content Directors.

·         Process and incorporate important feedback into your work.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of them and are comfortable opening a dialog to be considered.

·         2+ years of experience in game development and/or 1 full development cycle on a production team in a junior-intermediate Lighter role.

·         Strong artistic sensibilities and knowledge of lighting foundations: visual composition, light and color theory, photographic principles and storytelling techniques.

·         Experience lighting in a game engine such as Unreal, Unity, etc.

·         2+ years of experience with systemic and/or efficient lighting practices and lighting debug and optimization processes..