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Descrizione e requisiti
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Network Software Engineer with experience writing highly performant, maintainable code in C++. We find added value in candidates with expertise in actively optimizing game engine performance and developing networked gameplay features.
We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You have the ability to identify the small changes that make a big difference. You are open-minded, embrace change, and you lead by example.
As a Network Software Engineer you will be a key part of providing a truly enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will be working in a small team with a focus on game server performance and network systems, ensuring that DICE games meet or exceed the expectation of our players.
As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will be working alongside leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often impact the rest of EA through direct contributions to the Frostbite engine.
Responsibilities
Support game teams with solving netcode related issues.
Analyzing and optimizing the bandwidth and latency of networked game features.
Investigating areas where the netcode can be improved.
Increase responsiveness of networked gameplay features.
Extend the tool-chain for analyzing and debugging gameplay network issues.
Advise and guide designers when building and improving networked game features.
Requirements
A minimum of 5 years relevant work experience.
Self-driven with a strong sense of quality.
Experience with multithreaded software development in C/C++.
Solid understanding of client/server architectures in games.
Knowledge of networking fundamentals such as replication, authority, prediction and correction.
Experience building performant and scalable networking features or systems in a game context.
Understanding how to build game features that are resilient to real world packet loss and latency.
Having a keen eye for responsiveness and correctness in networked multiplayer games.