Passa ai contenuti

Informazioni generali

Località: Bogota, Colombia 
ID del ruolo
214132
Tipo di dipendente
Temporary Employee
Studio/Reparto
EA Studios - Quality Verification
Modalità di lavoro flessibile
On Site

Description & Requirements

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and strive to build the world as it could be.



Quality Verification and Standards (QVS)

Our Quality Verification and Standards (QVS) team is an integral part of our development process, consistently delivering actionable insights that support our game teams to optimize software performance and elevate gameplay. Their dedicated efforts ensure that we deliver cutting-edge entertainment experiences that captivate and inspire players and fans globally. The Quality Engineering team at EA partners with Quality Verification and Game Development to improve quality through automation, workflow improvements, and scalable technical solutions. 


This Software Engineer Intern opportunity in Quality Engineering is designed as a practical learning experience in which the intern will contribute to The Sims 4 development while developing technical skills through day-to-day work. The intern will support Quality Verification and Game Development teams on automation and tooling initiatives for Expansion Pack development, always with guidance from the team and an assigned mentor.


The internship is intended to provide learning by doing through participation in real projects, exposure to development workflows, and ongoing feedback. The intern will report to the hiring manager and will receive structured support from an assigned mentor throughout the internship.

Role Summary

As a Software Engineer Intern, you will:

  • Support Quality Engineering initiatives for a specific The Sims 4 Expansion Pack during production.
  • Learn how automation and internal tools help improve quality and team efficiency.
  • Collaborate with Quality Verification and Game Development partners to understand workflow needs.
  • Contribute to the implementation and maintenance of test automation and tooling solutions under guidance.
  • Help prepare automation coverage and technical support for production milestones.
  • Participate in code reviews, team discussions, and feedback sessions as part of your development experience.
  • Build practical skills in software engineering, quality engineering, and collaborative development in a game production environment.

Learning Objectives

During this internship, the selected candidate is expected to strengthen skills in:


  • Object-oriented programming with C#
  • Scripting and automation, including exposure to Python where relevant
  • Software quality practices, debugging, and test automation
  • Collaboration with cross-functional teams in a game development environment
  • Development workflows such as version control, code review, and continuous integration

Qualifications

Required

  • Currently enrolled in an undergraduate program in Computer Science, Software Engineering, Systems Engineering, or a related field.
  • Basic knowledge of object-oriented programming concepts and experience using C# in academic, personal, or project work.
  • Interest in software quality, automation, and tool development.
  • Foundation in core computer science topics such as data structures, algorithms, and problem-solving.
  • Ability to learn quickly, communicate clearly, and work collaboratively with a team.


Nice to have

  • Exposure to scripting languages such as Python

  • Familiarity with testing concepts, debugging, or automation projects

  • Interest in video game development, developer tools, or quality engineering



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.