Passa ai contenuti

Informazioni generali

Località: Köln, Germany 
  • Sede: Stockholm
  • Stato:
  • Paese: Sweden


ID del ruolo
208144
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - DICE Stockholm
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are seeking a Senior Cinematic Technical Designer to shape the future of our in-engine content creation workflows, with a focus on the cinematics pipeline. Your expertise in AAA cinematic productions will be crucial in enhancing the efficiency and quality of visual storytelling in our games. We need someone passionate about simplifying cinematic creation, enabling artists to achieve higher quality levels with more efficiency and with greater creative freedom.

This position collaborates with various departments across DICE and partnering studios. Your networking skills are key to allow us to collaborate with other partnering teams like Central Tech, Frostbite and Marketing. 


Responsibilities:

  • Imagine and communicate your vision to optimize cinematic content creation workflows. Lower the barrier to entry and simplify getting to quality
  • Collaborate with partners to execute on the technical vision for the cinematic pipeline
  • Maintain a holistic view of the entire cinematic pipeline from in-engine to DCC
  • Answer or find answers to any workflow related questions from content creators
  • Create example content and document best practices for cinematic authoring 
  • Collaborate with partners to ensure excellent technical and visual quality across all cinematics
  • Capture and create real-world, validated lighting environments for use in-engine and DCC
  • Consult and support 3d and VFX artists with content validation workflows between in-engine and DCC
  • Set up automation to facilitate creative and technical reviews for in-engine content
  • Participate and contribute in the wider EA cinematics content community to stay up to date on Frostbite’s and other game-teams’ roadmaps and identity collaboration opportunities


Requirements:

  • Multiple years of experience as a technical leader in a cinematics domain, with shipped titles from the AAA space
  • You are a super-user of our toolsets and the ambassador of spreading knowledge to content creators.
  • Strong proficiency working in video game editors (Frostbite, Unreal, Unity etc.)
  • Ability to work with game-logic using visual scripting
  • Understanding of traditional film techniques
  • Deep understanding of real time rendering technologies in a PBR engine, with the ability to create photoreal lighting environments from scratch including post-processing and color management
  • Experience with Perforce, Jenkins, Jira and Confluence
  • Excellent verbal, written, and visual communication skills and experience with effective feedback for internal and external partners
  • Self-driven with strong leadership skills to lead and support a large number of artists toward a singular vision


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.