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일반 정보

지역: Köln, Germany 
  • 장소: Stockholm
  • 시/도:
  • 국가: Sweden


역할 ID
208144
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are seeking a Senior Cinematic Technical Designer to shape the future of our in-engine content creation workflows, with a focus on the cinematics pipeline. Your expertise in AAA cinematic productions will be crucial in enhancing the efficiency and quality of visual storytelling in our games. We need someone passionate about simplifying cinematic creation, enabling artists to achieve higher quality levels with more efficiency and with greater creative freedom.

This position collaborates with various departments across DICE and partnering studios. Your networking skills are key to allow us to collaborate with other partnering teams like Central Tech, Frostbite and Marketing. 


Responsibilities:

  • Imagine and communicate your vision to optimize cinematic content creation workflows. Lower the barrier to entry and simplify getting to quality
  • Collaborate with partners to execute on the technical vision for the cinematic pipeline
  • Maintain a holistic view of the entire cinematic pipeline from in-engine to DCC
  • Answer or find answers to any workflow related questions from content creators
  • Create example content and document best practices for cinematic authoring 
  • Collaborate with partners to ensure excellent technical and visual quality across all cinematics
  • Capture and create real-world, validated lighting environments for use in-engine and DCC
  • Consult and support 3d and VFX artists with content validation workflows between in-engine and DCC
  • Set up automation to facilitate creative and technical reviews for in-engine content
  • Participate and contribute in the wider EA cinematics content community to stay up to date on Frostbite’s and other game-teams’ roadmaps and identity collaboration opportunities


Requirements:

  • Multiple years of experience as a technical leader in a cinematics domain, with shipped titles from the AAA space
  • You are a super-user of our toolsets and the ambassador of spreading knowledge to content creators.
  • Strong proficiency working in video game editors (Frostbite, Unreal, Unity etc.)
  • Ability to work with game-logic using visual scripting
  • Understanding of traditional film techniques
  • Deep understanding of real time rendering technologies in a PBR engine, with the ability to create photoreal lighting environments from scratch including post-processing and color management
  • Experience with Perforce, Jenkins, Jira and Confluence
  • Excellent verbal, written, and visual communication skills and experience with effective feedback for internal and external partners
  • Self-driven with strong leadership skills to lead and support a large number of artists toward a singular vision


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.