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Informazioni generali

Località: Guildford, Surrey, United Kingdom 
ID del ruolo
212928
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Criterion Games
Modalità di lavoro flessibile
Hybrid

Description & Requirements

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
  
 Criterion
  
  At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
  
  We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
  
  We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

 

Senior Level Artist

We are looking for a Senior Level Artist to join our Environment Art team at Criterion, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay. You'll collaborate with Level Designers and Environment Artists across the project to push quality, strengthen the craft, and shape how our worlds look and play.


What you'll do:

  • Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.
  • Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.
  • Set the quality bar by creating benchmark areas and set dressing dressing examples.
  • Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.
  • Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.
  • Help evolve level art workflows and best practices to improve quality, efficiency and consistency.
  • Work with Technical Art to balance visual fidelity and performance across platforms.
  • Provide feedback and mentorship to teammates, helping raise the quality of the team's work.
  • Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.
  • Stay curious - exploring new techniques and approaches that push the level art craft forward.


Who you are:

  • A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.
  • 5+ years of experience creating high-quality levels for shipped AAA titles.
  • An artist who is comfortable taking the lead on levels through all phases of production.
  • An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.
  • Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.

 



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.