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Description & Requirements
Senior Systems Designer (Monetization Features) - Apex Legends
Location: Los Angeles CA, Vancouver BC, Madison WI
Work Model: Hybrid
Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.
Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends’ long-term vision.
As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends’ live service economy — including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies — with player value being your chief goal. You’ll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex’s business and player engagement ecosystem.
Responsibilities
Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings
Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals
Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values
Use data, player insights, and market trends to inform decisions and optimize system performance
Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences
Qualifications
6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features
Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior
Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes
Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems
Excellent documentation, communication, and collaboration skills
Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement
Prior experience with battle pass systems and seasonal monetization features
Familiarity with in-game marketing or live ops promotional strategies
Experience with A/B testing or experimentation frameworks
Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems