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Descrizione e requisiti
EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe, delivering fluid and responsive mixed martial arts through inventive gameplay technology.
Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
The Challenge Ahead
As an Audio Technical Art Lead on UFC, you are all about building the best possible systems and workflows, enabling your team to deliver the highest quality audio for a globally recognized AAA title. Your focus is on ensuring your title’s data-driven runtime systems and department are operating at peak performance. You will assist the audio lead in realizing their vision for audio by planning, building and delegating the creation of quality workflows, sourcing and creating robust and future facing tech and data, and supporting artists throughout the dev cycle. You will collaborate with your director, fellow artists, engineers, other game teams, central technology teams and the community at large. You are a key component of your audio team and identify risks, share solutions, seek help and resources internally and externally to your teams and contribute with a positive, inclusive attitude.
Who you are:
As an Audio Technical Art Lead, you are--
Passionate about creating unique and engaging audio experiences
Technically inclined, having worked on personal and professional projects in the audio technical space, such as building video games, Max/Pure Data patches, VST plugins or other processing tools
Interested in video games and player experience
Someone who can drive innovation and motivate a team to build the right tech, considering production timelines and limitations, and accounting for requirements to ship the audio vision
Responsibilities:
Plan the technical art roadmap for your title
Identify risks and mitigation strategies
Build audio runtime systems with visual programming and scripting languages
Create, extend and manage simple and complex audio assets and structures
Support artists by training, debugging and developing/improving workflows
Optimize and debug runtime audio data to work and fit within modern console limitations
Document data structures, workflows and best practices
Communicate designs, best practices and risks to your team and the greater EA community
Qualifications:
Significant leadership experience on a production team
Significant experience in audio in video games and/or movie/television production
Experience with both visual programming and text-based scripting/coding languages, with 5+ years’ experience in at least one language
Significant experience debugging workflows, pipelines or runtime systems or assets
Significant experience in content/data management
Significant experience developing workflows
A creative mindset with focus on how to improve product quality and team productivity