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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
208230
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Ripple Effect
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a UI Artist - Capture like you to create stunning photo and video materials for Battlefield. You will help introduce the world to the next entry in our franchise through eye-catching photographs of moments only possible in Battlefield. Photo and video assets created by our UI Artist - Capture will live both in-game and marketing materials. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:

  • Create screenshots in debug game build and in Frostbite.
  • Create lighting gyms in-engine to accelerate image creation pipeline.
  • Explore new ways to photograph game content.
  • Implement feedback from creative leads and partnering teams.
  • Organize, archive, and back up assets.
  • Troubleshoot technical issues with development software and hardware.
  • Create & maintain onboarding documentation for the craft, tracking best practices, current workflows, and bottlenecks.

What We Are Looking For:

  • 3+ years of experience with composition, lighting, and color theory.
  • Working knowledge of cameras and terminology (exposure triangle, depth of cameras and terminology (exposure triangle, depth of field, raw processing, bracketing and compositing).
  • Expert knowledge of Adobe Photoshop, Lightroom and Premiere Pro.
  • Experience working with Unreal Engine, Unity, or Blender/Cinema4D.
  • An appetite for troubleshooting PC software and console hardware.
  • Portfolio of relevant photography or artwork.