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Descrizione e requisiti
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundation Tech team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a VFX Artist. You will report to the Lead VFX Artist. This is a hybrid role in Montreal.
What an Intermediate VFX Artist will do at Motive:
Responsibilities:
- Under the direction of Lead and Senior Artists, create high-quality effects that communicate gameplay and enhance the player's experience. These FX assets will be created for in-game environments, gameplay, cinematics, and scripted events. Aim to reach an industry-leading quality bar and raise the product experience. FX assets include particle systems, meshes, shaders, textures, rigid body sims, and animations
- Create FX Assets using EA's proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios.
- Help build technical and aesthetic considerations for the project's visual effect art style. A balance must be achieved between high visual quality and staying within our performance constraints.
Requirements:
- Production experience developing for console games to create real-time VFX with a supporting body of work.
- 3+ years of experience in 2d packages such as Photoshop, After Effects, or Nuke.
- 3+ years of experience in 3d packages such as Max or Maya.
- 3+ years experience in a game-engine.
- Knowledge of environmental effects, lighting, and dynamics.
- Work in a team and communicate with other disciplines.
- Solid Technical abilities to help create new visual effects art pipelines.
- Approach tasks, files, and storage of the material methodically.
Additional Skills:
- Knowledge of Frostbite, and experience with Unity Visual Graph Editor or Unreal Niagara is also valued
- Knowledge of substance is valued.
- Experience with a scripting language is a big plus (HLSL, Python).
- Experience with Houdini is a big plus
3D Portfolio Requirements**
A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, and web page portfolio.
(Please include as many of the following elements as you can)
- Examples of natural and organic effects (smoke, fire, waterfalls)
- Examples of fantastical effects animation (spells, explosions)
- Examples of rigid or soft-body dynamics
- Effects created in a game engine
- Examples of modeling texturing and lighting
- Examples of multiple animations.