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Informazioni generali

Località: Montreal, Quebec, Canada 
ID del ruolo
215874
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Motive Montreal
Modalità di lavoro flessibile
Hybrid

Description & Requirements

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again - iconic worlds, where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

 

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.


Motive is looking for a Technical UI Designer to join our Iron Man team and help design, implement, and perfect our HUD and menu interfaces on Unreal Engine 5.

As a Technical UI Designer, you will report to a Lead Technical Experience Designer and work with UX Design, Art, and Programming, and serve as a nexus for UI implementation in the game. You will work with Unreal Engine, using visual scripting to bring the art, motion graphics, and UX of the game to life at AAA standards of quality. You are comfortable taking ownership of features from concept to ship, iterating based on feedback, and advocating for best practices throughout the production cycle. Our ultimate goal is to make the player's experience as intuitive and appealing as possible.

Responsibilities:

  • You will implement user interfaces using Unreal Engine's visual scripting tools.

  • You will build upon wireframes and design docs, then iterate to achieve a visual target and a user experience.

  • You will work with your peers in UI Art, UX Design, Game Design, and Programming to bring amazing interfaces to life.

Required Skills and Qualifications:

  • Experience implementing in-game UI features, including screens, widgets, logic, and data flows, in a professional game development environment, specifically in Unreal Engine

  • Technical and logical reasoning skills, with experience delivering AAA-quality UI features

  • Experience with UI/UX design principles, including typography, layout, motion, and visual fidelity

  • Proficiency in rapid prototyping to test and improve on UI concepts independently, from ideation through implementation

  • Commitment to accessibility and inclusive design, with experience creating player experiences that are usable by all

  • Excellent attention to detail and ability to maintain and refine features throughout the production cycle

  • Collaborative mindset with an ability to work alongside engineers, scripters, UX designers, UI artists, producers, and directors

  • Document features, participate in design and code reviews, and advocate for best practices

  • Willingness to grow within an experienced team

Experience:

  • Minimum 2 years of professional experience in game development, working within game engines on AA or AAA titles

  • Experience collaborating across departments (gameplay, engineering, design, and art) to deliver high-quality UI features

  • Hands-on experience shipping at least one feature or UI component in a released game, with ownership from implementation to delivery

Bonus Skills:

  • Familiarity with other UI systems such as Unity UI, Flash, ImGui, WPF, and Qt.

  • Experience working with proprietary tech stacks or influencing UI frameworks within a large-scale project

  • Experience working with C++



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.