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일반 정보

지역: Hyderabad, Telangana, India 
역할 ID
209057
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Slingshot Games (India)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

At Slingshot Studio, we are on the hunt for enthusiastic and imaginative game builders & innovators to spearhead the development of a next-generation mobile shooter within one of our most iconic franchises. This is your chance to immerse yourself in a dynamic and cutting-edge environment, collaborating with world-class teams and working alongside seasoned veterans of the genre. If you're eager to make a tangible impact and push the boundaries of mobile gaming, we invite you to be part of our team.

 

We are looking for an accomplished member to join our Studio Team as ‘3D Character Artist’. 

 

Role Overview: 

We are looking for a passionate and experienced 3D Character Artist to join our mobile Shooting Title team. In this role, you will help bring to life the cast of characters that define our game's universe. You will work alongside concept artists, animators, and technical artists to create high-fidelity characters and accessories that are visually striking and optimized for performance on mobile platforms.

Our character artists are dynamic and imaginative creators, fluent in both traditional and modern 3D techniques—including working from scan data, photo references, and custom designs.

You will report to the Art Director and collaborate closely with cross-functional teams to ensure visual consistency and technical quality.

 

Full Description:
We’re looking for a versatile and experienced 3D Character Artist to join our team, ideally at the Associate to Art Director level. The ideal candidate has a strong foundation in visual storytelling and game art, with the ability to take creative ideas from concept to completion. You should have a sharp eye for color, composition, anatomy, and visual cohesion, with a passion for crafting compelling, memorable characters for mobile Shooting Title.

If you're a highly collaborative and skilled artist with a love for games and attention to detail, we'd love to connect!

 

Qualifications:

  • 3+ years of industry experience in character creation for games, with at least one shipped title on mobile or console
  • Expertise in high-fidelity 3D modeling and sculpting using Maya and Zbrush
  • Proficiency in texture painting and material creation using Substance Painter/Designer and Photoshop
  • Strong knowledge of PBR workflows and ability to bake high-poly to low-poly maps (e.g., normal, AO, curvature)
  • Deep understanding of human anatomy, clothing design, and character likeness fidelity
  • Experience building game-resolution models with clean topology for deformation, rigging, and animation
  • Ability to visualize and iterate in 3D even from limited concept art or references
  • Familiarity with physically based materials and their accurate replication in CG (skin, fabric, metal, etc.)
  • Comfortable working in real-time game engines such as Unity, Unreal, or Frostbite
  • Experience designing modular character assets for customization systems and iterative pipelines
  • Efficient in UV layout and texture optimization, with a focus on mobile performance
  • Ability to troubleshoot and debug character assets within game engines

 

Key Responsibilities:

  • Model and texture high-quality 3D characters for mobile shooting games—covering heads, bodies, clothing, gear, and accessories
  • Sculpt detailed high-poly assets using Zbrush and create optimized low-poly versions suitable for real-time mobile rendering
  • Create photo-realistic and/or stylized textures using Substance Painter, Photoshop, or equivalent tools
  • Ensure strong character deformation with clean topology and efficient UV layouts
  • Collaborate with rigging, animation, and technical art teams to implement assets effectively in-engine
  • Maintain consistent character style and quality while adhering to gameplay, animation, and performance constraints
  • Work independently and take ownership of assets from concept/block out to in-game implementation
  • Optimize assets for performance on mobile devices without sacrificing visual fidelity
  • Respond constructively to feedback from Art Directors and project leads, and iterate accordingly




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.