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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
209057
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Slingshot Games (India)
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

At Slingshot Studio, we are on the hunt for enthusiastic and imaginative game builders & innovators to spearhead the development of a next-generation mobile shooter within one of our most iconic franchises. This is your chance to immerse yourself in a dynamic and cutting-edge environment, collaborating with world-class teams and working alongside seasoned veterans of the genre. If you're eager to make a tangible impact and push the boundaries of mobile gaming, we invite you to be part of our team.

 

We are looking for an accomplished member to join our Studio Team as ‘3D Character Artist’. 

 

Role Overview: 

We are looking for a passionate and experienced 3D Character Artist to join our mobile Shooting Title team. In this role, you will help bring to life the cast of characters that define our game's universe. You will work alongside concept artists, animators, and technical artists to create high-fidelity characters and accessories that are visually striking and optimized for performance on mobile platforms.

Our character artists are dynamic and imaginative creators, fluent in both traditional and modern 3D techniques—including working from scan data, photo references, and custom designs.

You will report to the Art Director and collaborate closely with cross-functional teams to ensure visual consistency and technical quality.

 

Full Description:
We’re looking for a versatile and experienced 3D Character Artist to join our team, ideally at the Associate to Art Director level. The ideal candidate has a strong foundation in visual storytelling and game art, with the ability to take creative ideas from concept to completion. You should have a sharp eye for color, composition, anatomy, and visual cohesion, with a passion for crafting compelling, memorable characters for mobile First/Third Person Shooter (FPS/TPS) games.

If you're a highly collaborative and skilled artist with a love for games and attention to detail, we'd love to connect!

 

Qualifications:

  • 3+ years of industry experience in character creation for games, with at least one shipped title on mobile or console
  • Expertise in high-fidelity 3D modeling and sculpting using Maya and Zbrush
  • Proficiency in texture painting and material creation using Substance Painter/Designer and Photoshop
  • Strong knowledge of PBR workflows and ability to bake high-poly to low-poly maps (e.g., normal, AO, curvature)
  • Deep understanding of human anatomy, clothing design, and character likeness fidelity
  • Experience building game-resolution models with clean topology for deformation, rigging, and animation
  • Ability to visualize and iterate in 3D even from limited concept art or references
  • Familiarity with physically based materials and their accurate replication in CG (skin, fabric, metal, etc.)
  • Comfortable working in real-time game engines such as Unity, Unreal, or Frostbite
  • Experience designing modular character assets for customization systems and iterative pipelines
  • Efficient in UV layout and texture optimization, with a focus on mobile performance
  • Ability to troubleshoot and debug character assets within game engines

 

Key Responsibilities:

  • Model and texture high-quality 3D characters for mobile FPS/TPS games—covering heads, bodies, clothing, gear, and accessories
  • Sculpt detailed high-poly assets using Zbrush and create optimized low-poly versions suitable for real-time mobile rendering
  • Create photo-realistic and/or stylized textures using Substance Painter, Photoshop, or equivalent tools
  • Ensure strong character deformation with clean topology and efficient UV layouts
  • Collaborate with rigging, animation, and technical art teams to implement assets effectively in-engine
  • Maintain consistent character style and quality while adhering to gameplay, animation, and performance constraints
  • Work independently and take ownership of assets from concept/block out to in-game implementation
  • Optimize assets for performance on mobile devices without sacrificing visual fidelity
  • Respond constructively to feedback from Art Directors and project leads, and iterate accordingly




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。