설명 및 참여 요건
Reports To: China Director (Producer)
EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Position Overview
Develop and maintain features and content for the game client. This role primarily uses C++ and visual scripting. The Software Engineer will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support.
Key Responsibilities
Resolve game client technical issues and help deliver a stable and high-quality gameplay experience.
Develop new features and maintain existing systems using C++ and visual scripting within the internal engine.
Interpret game design requirements and implement game content and platform features.
Collaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game.
Maintain code quality through code reviews, testing, and bug fixing.
Integrate and maintain third-party libraries and SDKs.
Support cross-functional teams, including art, design, and production, by developing tools and improving workflows.
Required Technical Skills and Experience
Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.
7+ years of software development experience, preferably in the video game industry with live-service experience.
Strong proficiency in C++.
Experience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows.
Experience with object-oriented design and software architecture.
Demonstrated understanding of software engineering best practices.
Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues.
Experience shipping at least one commercial video game title; live-service experience is a plus.
Additional Skills
Experience in networking, rendering, AI, or animation systems is a plus.
Experience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines.
Experience with or knowledge of mobile game development is not required but would be considered an asset.
Proficiency with modern AI-assisted and agentic engineering tools.
Passion for video games and a commitment to creating high-quality player experiences.
Soft Skills
Proficiency in Korean or English is preferred but not required.
Ability to work effectively in a dynamic and collaborative team environment.
Continuously seeks opportunities to improve product quality and team productivity.
Ability to quickly learn and apply new technologies, concepts, and solutions.
Demonstrates strong ownership, accountability, and commitment to delivering results.