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지역: Vancouver - Great Northern Way, British Columbia, Canada 
역할 ID
213508
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Lead Producer - Monetization and Content Production Leadership (Apex Legends)

Location: Los Angeles CA, Vancouver BC

Work Model: Hybrid

Respawn Entertainment


Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.


As the Lead Producer for Content, Monetization and Progression Systems, you are the operational architect behind the game’s primary value drivers. Reporting directly to the Executive Producer, you will oversee the production ecosystems that deliver high-impact player content and sustainable business features. You aren’t just managing a schedule; you are ensuring that our Art, Design, Engineering, and Product Management teams are empowered to deliver world-class experiences at a global scale.


You will focus on long-term strategy, near term tactics and deliverables, team health, and the evolution of the production craft, while ensuring your teams are set up to win.



Responsibilities

  • Directly manage and mentor a team of Producers and Senior Producers. You are responsible for their career growth, performance management, and ensuring they operate to high quality

  • Partner with the EP to identify staffing gaps, lead hiring initiatives, and ensure that our production bench is diverse, high-performing, and aligned with the studio’s DEI and team health goals.

  • You don’t do the day-to-day for your teams; you build the environment where they can do it themselves with excellence.

  • You don’t just follow a playbook; you’re a change agent that can innovate and adapt. You will evaluate and refine our development methodologies to increase systemic efficiency and reduce team friction.

  • Use structured methods to plan and sustain organizational change. You proactively identify bottlenecks in the content pipeline and design systemic solutions to overcome them.

  • Champion the use of data and retrospectives to iterate on how we work, ensuring production is seen as a value-add craft across the studio.

  • Act as the primary interface between Content/Monetization pods and the broader studio leadership. You align Creative Directors, Tech Leads, and Product Managers to ensure technical feasibility meets creative ambition.

  • Own the high-level roadmap for your verticals. You are responsible for the delicate balance of "Revenue Accountability & ROI," ensuring the math of player engagement meets our business targets.

  • Facilitate the difficult conversations around scope and priority. You identify risks early and lead the team through complex trade-off decisions without sacrificing quality or morale.

  • Design and oversee our Co-Development and vendor management strategy. You will treat external partners as a seamless extension of our internal team.

  • Manage geographically dispersed teams, ensuring clear communication, cultural integration, and quality control pipelines across different time zones and studios.

  • Efficiently allocate resources across internal pods and external vendors to meet the fluctuating demands of a live-service environment.

Qualifications

  • You have 8+ years of experience in game production, with at least 3 years in a people-management or leadership role.

  • You have a proven track record of managing high-budget co-development or external vendor relationships.

  • You understand the nuances of monetization features and live-service operations. You can speak "data" with Product Managers and "vision" with Creative Directors.

  • You can pivot from a high-level budget meeting with the EP to a deep-dive technical blocker in a pod without losing focus.

  • You have a "Player-First" mindset, ensuring that every production decision is filtered through the lens of the player experience.

  • Experience launching and sustaining a Top-Tier Live Service title.

  • Deep expertise in Jira/Confluence and modern project management toolsets.

  • A history of contributing to the broader production community (speaking, writing, or mentoring).



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.