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일반 정보

지역: Madrid, Spain 
역할 ID
212684
근로자 유형
Regular Employee
스튜디오/부서
CT - IT
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work.

That’s why we employ the most creative, passionate people in the industry.

About the Role

We are hiring a Lead Product Manager to define and drive the strategy for critical game development products and platforms at EA.

This exciting role offers a talented and experienced technical product manager the opportunity to drive innovations that improve the ability for EA’s developers to make great games and products. 

You will have the chance to work with game teams across the entire organization, including FC, Madden, Battlefield and Battlefront, and central teams such as Frostbite and Origin. 

You will own long-term strategy, roadmap direction, and execution across complex, highly technical initiatives. You are expected to understand architecture deeply, challenge engineering decisions constructively, and ensure infrastructure investments translate into measurable improvements in reliability, scalability, and developer productivity.

You must be comfortable reviewing architecture proposals, challenging trade-offs, and working as a peer to senior engineers

Must Have

  • 7+ years of demonstrated previous product management experience.

  • A strong technical background, either via education or work experience (ideally both).

    • Must be able to effectively speak with technical leaders around EA, as well as engineering team delivering features.

  • Proven ability to lead product roadmaps across multiple products/lines.

    • Ability to define a vision for the product(s) owned that aligns with team and organization goals.

    • Ability to create feature requirements documentation and translate them into user stories for the team to execute on.

    • Ability to assess feature complexity to ensure effective measures are in place to validate quality before deploying, and to be able to safely deploy at a small scale before deploying broadly.

    • Ability to align a product engineering and operations team around the product vision.

  • Data-driven approach

    • Build features that start with the data requirements.

    • Uses data to help prioritize roadmap.

    • Uses data to identify performance issues or bottlenecks.

    • Ability to create dashboards/charts to help self-serve answers to questions that can be obtained from the captured data.

    • Ability to use data in discussions with customers to demonstrate value of features, or areas for improvement.

  • Experience building features/capabilities within a platform/ecosystem.

  • Excellent communication skills, including presenting, document/email writing, presentation building.

    • Able to engage senior technical leads on workflow challenges and translate those discussions into clear product capabilities.

    • Communicate effectively across multiple disciplines (Engineers, Producers, Artists, Managers, etc)

    • Collaborate and build alignment across internal teams.

  • Experience building features that leverage cloud capabilities: self-healing, redundancy, auto-scaling.


Nice to Have

  • Experience working in a game development company - understands the complexity of game development and the direction of the industry to ensure that product roadmaps are aligned to industry trends.

  • Alternatively, experience working in a fast-paced, start-up environment where they are used to working in smaller, cross-functional teams where they are used to providing high-level direction as well as detailed product and feature requirements.

    • Demonstrated experience delivering innovative features

  • Experience in identifying workflow bottlenecks and providing feature requirements that deliver workflow enhancements, particularly within the SDLC.

  • Financial experience, particularly managing budgets, creating financial plans/models to demonstrate benefits of new or existing features

  • Experience with AI/ML

  • Experience working in a LiveOps/DevOps model


This is a hybrid role, with 3 days per week working from our office in Madrid.

Please, apply with a CV in English.




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.