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일반 정보

지역: Manchester, Cheshire, United Kingdom 
역할 ID
214262
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Playdemic
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support.

Golf Clash has been entertaining millions of players for over 9 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come. We are presenting a rare opportunity for a highly motivated Level Designer to join the Golf Clash team and help us to continue to grow and develop our game.

After a comprehensive onboarding experience, you will have the opportunity to work as a Level Designer on a globally successful game enjoyed by millions.

As a Level Designer within the Golf Clash team at Playdemic, you will collaborate with Product, Production, QA, Design, Environment Art, Live-Ops, Analytics and Engineering to create new course content, improve existing holes, and support events, tournaments and other live-service requirements.

Clear, regular communication with senior peers and the wider design team will be important, alongside close collaboration with cross-disciplinary partners to maintain course quality, readability and tooling improvements. Once settled in the role, you will take increasing ownership of the courses you develop.

All outlined tasks should be completed to a high quality standard and within necessary timelines. To support this, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities


  • Collaboratively ideate, design, prototype and review new Golf Clash courses.

  • Create holes that deliver readable, fair and engaging risk/reward decisions across different player skill levels and equipment setups.

  • Use golf literacy, course architecture principles and Golf Clash knowledge to design holes that are fun and challenging across tours and events.

  • Maintain clear per-hole documentation covering key design details and live-ops considerations.

  • Collaborate with Product and Live-Ops to optimise course performance, tournament suitability, shootout usage, tour progression and event setup.

  • Work alongside the Environment Art team to ensure courses are visually clear, gameplay readable and developed to a high standard.

  • Propose improvements to existing holes based on player experience, telemetry, live-ops needs, product priorities and team feedback.

  • Be mindful of how course and wind design can influence player choices, including ball selection and event strategy.

Key Skills

  • At least 3 years’ experience working in a game development studio.

  • Experience working on a published game with a proven track record of working on level content or gameplay design within the constraints of a release schedule.

  • Strong literacy in golf as a sport, with an understanding of course design principles and how to translate them into Golf Clash.

  • Strong understanding of core level design principles and how to apply them.

  • Foundational understanding of greyboxing and industry-standard 3D software.

  • Technical skills and knowledge of game development tools including Confluence and JIRA.

  • Communication and teamwork skills, with an ability to work effectively within a team.

  • Strong documentation discipline, with the ability to create clear, maintainable design notes and per-hole specifications.

  • A keen eye for detail and strong player-experience judgement, balancing challenge, fairness and quality across a wide range of players.

  • A strong work ethic to keep up with the demands of iterative design development and live-service content delivery.

Bonus Skills

  • Prior experience working in a Mobile Game Development Studio.

  • Experience supporting games with a significant user base through maintenance, new content deployment and live operations.

  • Understanding of mobile free-to-play economies and how gameplay content can affect player choice and consumable usage.

  • Interest in mobile games, with an understanding of the free-to-play genre.

  • Educated to degree level in a game design related subject, or equivalent experience.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.