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일반 정보

지역: Southam, Warwickshire, United Kingdom 
역할 ID
207300
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

Role:

As a Presentation Content Designer you will design and implement presentation-based content for EA Sports FC, partnering with game designers, programmers and artists to develop those sequences in the game using in-house tools and the Frostbite engine. This role is Hybrid based at our Southam office.

Responsibilities:

  • Work closely with the Design team to prototype and implement various aspects of interactive gameplay.
  • Work with in-house tools to create content including
    • Conversations and dialogue flow.
    • Interactive cutscenes.
    • Triggers for cinematics, cutscene and audio.
    • Camera control and view composition
    • UI flow and layout
  • Follow directions and reference material provided by producers, art directors, and game designers, and create the vision through your use of our presentation tools.
  • Collaborate with multiple teams (artists, rendering, animators, gameplay, audio, interface) to identify and define requirements for implementing Presentation features.
  • Gather references, storyboard, design, and present ideas back to the team, following and contributing to the design vision for the project.
  • Report to technical directors and project managers.

Qualifications:

  • Understanding of cinematic scenes: actors, cameras, dialogue, audio
  • Experience with in-game cinematic systems (camera control, timing, triggers etc).
  • Understand narrative causality and logic.
  • Experience with UI flow and layout
  • 2+ years of experience with both design and implementation of game content using game editing tools.
  • Understanding of logic, if-else conditionals, typical in-game events, and properties.
  • Knowledge of the game development process from concept to final product release.
  • It's a bonus if you have experience with industry software, such as game engines and 3D software.