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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
215648
근로자 유형
Regular Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Maxis is looking for an experienced Senior Game Designer who is excited to shape what’s next with The Sims. As a Senior Game Designer on our team, you will partner with Engineers, UX, Artists, Researchers, and Producers as you design and implement a variety of gameplay, features, systems, and content. You will report to a Game Design Director.

Responsibilities:

  • You will advocate for and maintain the vision of the project set by the Game Design Director.

  • You will become an expert on the game and our target audience, using data, research, and  playtesting to make and advocate for thoughtful design decisions.

  • You will design and own major features, systems, mechanics, and content.

  • You will determine player experience goals for owned systems, features, and gameplay and lead concept, implementation, and iteration of those features to meet those goals.

  • You will find practical and creative solutions that achieve the intended player experience and fit within the project scope.

  • You will collaborate with all disciplines—including engineers, experience designers, product manager, artists, and quality assurance—to guide projects from initial design to production.

  • You will become proficient in proprietary game development tools to implement designs, tune features, and fix bugs.

  • You will establish and advocate for good design patterns and practices that scale with the game and team.

  • You will partner with Development Directors and Producers to plan work, identify risks, and communicate design changes.

  • You will mentor other designers, providing feedback and guidance to support their professional growth.

Qualifications:

  • At least 7 years of professional game design experience on a video game development team.

  • Proficient at designing mobile or mobile-first features and systems.

  • Motivated to overcome complex design challenges with practical solutions.

  • Proficient at communication and collaboration across many disciplines

  • Proficient at leading large features or game areas.

  • Experience implementing features and tuning design using scripting, blueprint, or other technical configuration schemes in common editors or proprietary toolsets.

  • Comfortable with multiple stages of development, from pre-production through live service.

  • Proficient at writing clear design documentation throughout a project life cycle.

  • Experience with data-informed design practices, A/B testing, and segmentation.

  • Bring expertise in shipping live service features that enhance the player experience, respond to player needs, and deliver measurable impact.

  • Enthusiasm for playing and deconstructing games.

  • Experience leading or mentoring other designers.

  • Effective at collaborating with project managers to organise and prioritise work.

  • Proficient in version control (e.g. Perforce, Git) and online collaboration suites like Atlassian (Confluence, Jira), Slack, Google (Docs, Sheets, and Slides), Miro, and Figma.


Desirable Skills:

  • Worked on mobile, mobile-first, or AAA HD titles.

  • Some technical design, scripting, modding, or engineering background.

  • Experience designing synchronous multiplayer gameplay.

  • Experience with camera, character, and controls design.

  • Experience with rapid prototyping.

  • Experience in Unreal.

  • Experience designing mobile-first UX.

  • Experience with games in The Sims franchise or other simulation games, like life sim, builder, business management, or tycoon games.

  • Experience with expansion content or live service development.

  • Experience working within Agile development.

  • Experience with social sandbox games or other games with open-ended player creativity.




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.