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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
215648
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Maxis is looking for an experienced Senior Game Designer who is excited to shape what’s next with The Sims. As a Senior Game Designer on our team, you will partner with Engineers, UX, Artists, Researchers, and Producers as you design and implement a variety of gameplay, features, systems, and content. You will report to a Game Design Director.

Responsibilities:

  • You will advocate for and maintain the vision of the project set by the Game Design Director.

  • You will become an expert on the game and our target audience, using data, research, and  playtesting to make and advocate for thoughtful design decisions.

  • You will design and own major features, systems, mechanics, and content.

  • You will determine player experience goals for owned systems, features, and gameplay and lead concept, implementation, and iteration of those features to meet those goals.

  • You will find practical and creative solutions that achieve the intended player experience and fit within the project scope.

  • You will collaborate with all disciplines—including engineers, experience designers, product manager, artists, and quality assurance—to guide projects from initial design to production.

  • You will become proficient in proprietary game development tools to implement designs, tune features, and fix bugs.

  • You will establish and advocate for good design patterns and practices that scale with the game and team.

  • You will partner with Development Directors and Producers to plan work, identify risks, and communicate design changes.

  • You will mentor other designers, providing feedback and guidance to support their professional growth.

Qualifications:

  • At least 7 years of professional game design experience on a video game development team.

  • Proficient at designing mobile or mobile-first features and systems.

  • Motivated to overcome complex design challenges with practical solutions.

  • Proficient at communication and collaboration across many disciplines

  • Proficient at leading large features or game areas.

  • Experience implementing features and tuning design using scripting, blueprint, or other technical configuration schemes in common editors or proprietary toolsets.

  • Comfortable with multiple stages of development, from pre-production through live service.

  • Proficient at writing clear design documentation throughout a project life cycle.

  • Experience with data-informed design practices, A/B testing, and segmentation.

  • Bring expertise in shipping live service features that enhance the player experience, respond to player needs, and deliver measurable impact.

  • Enthusiasm for playing and deconstructing games.

  • Experience leading or mentoring other designers.

  • Effective at collaborating with project managers to organise and prioritise work.

  • Proficient in version control (e.g. Perforce, Git) and online collaboration suites like Atlassian (Confluence, Jira), Slack, Google (Docs, Sheets, and Slides), Miro, and Figma.


Desirable Skills:

  • Worked on mobile, mobile-first, or AAA HD titles.

  • Some technical design, scripting, modding, or engineering background.

  • Experience designing synchronous multiplayer gameplay.

  • Experience with camera, character, and controls design.

  • Experience with rapid prototyping.

  • Experience in Unreal.

  • Experience designing mobile-first UX.

  • Experience with games in The Sims franchise or other simulation games, like life sim, builder, business management, or tycoon games.

  • Experience with expansion content or live service development.

  • Experience working within Agile development.

  • Experience with social sandbox games or other games with open-ended player creativity.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。