콘텐츠로 건너뛰기

일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada

  • 장소: Toronto (Glu Mobile)
  • 시/도:
  • 국가: Canada


역할 ID
202932
근로자 유형
Regular Employee
스튜디오/부서
CTO - Studio Technology Group
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Who we are

Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.


Your work with us

We are working on projects related to generative AI and Machine Learning, focused on Generative AI for game assets.

The platform we are building is to power Generative AI for game creators across EA. We are using powerful models fine-tuned and adapted for asset creation, where performance, ease of use, and security are priorities.

You will design/architect and build services and cloud infrastructure supporting Generative AI and ML projects. You will report into the Sr. Technical Director overseeing this department, and you will be a senior technologist in the team.


This position is for you if …

  • You're keen on forging a career path building services for Generative AI and ML.

  • You're willing to step beyond your comfort zone and face new challenges.

  • You enjoy being a hands-on contributor, in both architecture / design and implementation.

  • You have a background in the architecture / design and implementation of scalable backend services, and experience working with cloud infrastructure.


Important Responsibilities

  • Solution Architecture: You will work with engineers in the team to architect backend services to power our generative AI / ML platform, and you will be accountable for the performance / scalability and security of the architecture. You will also document technical specifications and system designs for future reference.

  • Coding and Debugging: You will write clean, well-structured, and maintainable code that follows best practices. You will also troubleshoot and debug issues to ensure smooth functioning of all of the services.

  • Partnerships and Collaboration: You will collaborate with Product Managers, Tech Artists, and DevOps/MLOps engineers to identify requirements.

  • Technical Leadership and Mentorship: You will provide technical mentorship and guidance to junior engineers, promoting an environment of learning and improvement. You will create and share best practices for coding scalable and secure backend services within the team, and you will participate in code reviews and provide constructive feedback to team members.

  • Broad Technical Understanding: You will build an understanding of EA's game technologies, engines, and strategies.


Qualifications

  • 8+ years of experience as a Software Engineer

  • Experience architecting and coding backend / online services.

  • Experience working with cloud infrastructure (one of AWS, Azure, or Google.)

  • Experience working with relational (one of MySQL, Oracle, or similar) and non-relational data stores (one of Mongo, Dynamo, or similar).

  • Experience working with containers (like Docker / similar) and fabrics (like Kubernetes / similar.)

  • Proficiency in at least one backend / online service programming language (e.g. Java, C#, Go, Scala, or similar) and an ability to pickup / learn new programming languages.

  • Experience integrating / working with GenAI and LLMs (e.g. GPT, Gemini, or similar.)

  • Experience integrating / working with MLOps pipelines and products.

  • Comfortable working in a remote or hybrid environment.

  • Willing to travel to meet with team members and partners in person.

  • Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience.