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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
212243
근로자 유형
Regular Employee
스튜디오/부서
CT - Creative Innovation
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Creative Innovation is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.

The Tools and Technology Team within Creative Innovation is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified experience, creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, Tools/Pipeline, you'll help evolve EA's Shared Asset Library (SAL), a large-scale product ensuring content reuse, automation, and scalability across EA games. You'll work with engineers, artists, and pipeline partners to create tools and workflows that improve asset ingestion, metadata completeness, and cross-studio compatibility.

This role will focus on designing modular, reusable systems and tooling that enable other Technical Artists and teams to build and scale pipelines more effectively. You'll contribute to the development of automation and orchestration frameworks for batch processing, ingestion, and asset curation. While workflow engines like ARGO may be part of the broader ecosystem, the core expectation is to collaborate with engineers to define and implement tooling interfaces, telemetry, and automation strategies that can adapt to evolving technologies and team needs.

Your contributions will directly support high-profile projects like Battlefield, Maxis, and Respawn. They will also expand to teams like FC and Bioware. Furthermore, they will lay the foundation for ML/AI enablement through structured, reusable content pipelines.

You'll report to a team Development Director and collaborate with Technical Art Directors and SAL engineering leads.

Day to day, you will...

  • Gather user requirements, design, debug, test, and maintain high-quality, reusable code.

  • Build ETL pipelines using ARGO Workflows to automate asset ingestion, validation, and transformation at scale.

  • Develop modules with logging, telemetry, and retry mechanisms to support stable pipeline execution.

  • Collaborate with SAL engineers to ensure seamless workflow between creative and technical systems.

  • Integrate workflows with DCC tools (e.g., Maya, Blender, Substance) and game engines (e.g., Unreal, Frostbite).

  • Prepare structured and metadata-rich assets to support AI/ML training and content reuse.

  • Automate pipeline steps and deliver self-serve tooling for internal partners and content creators.

You are/have…

  • Proficiency in Python and 3+ years of experience in pipeline/tool development.

  • Hands-on experience with DCC applications such as Maya, Houdini, Blender, Photoshop, and Substance Designer.

  • 3+ years of experience using ARGO or similar workflow orchestration tools in content pipelines.

  • Understanding of modern asset formats like USD and GLB, including cloud-based workflows.

  • Familiarity with batch processing frameworks, containerized tasks, and asset validation systems.

  • Solid software engineering practices (e.g., modularity, testing, and object-oriented design).

Bonus if you have…

  • Experience collaborating with rigging and lighting artists, and software engineers, in the games or film industry.

  • Knowledge of telemetry dashboards, retry strategies, and distributed content workflows.

  • Experience with AI/ML-driven pipelines or interest in automation and tooling.

  • Experience in C#, C++, and working knowledge of .NET

  • Experience with GitLab and CI/CD pipelines.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.