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지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
201641
근로자 유형
Regular Employee
스튜디오/부서
CTO - Studio Technology Group
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Senior Technical Artist

 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

 

The Challenge Ahead:

As a Senior Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.

 

 

Day to day you will ...

  • Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
  • Gather user requirements, design, implement, debug, test, and maintain quality code.

 

You are/you have…

  • Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
  • Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).
  • 8+ years of experience with developing content creation tools and/or workflows.
  • Experience with procedural content creation.
  • Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.
  • Excited to learn and apply new concepts, principles, and solutions.
  • Experience working with both artists and engineers and understanding the gap between both disciplines.
  • Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success

 

Bonus if you have…

  • Experience with UI development.
  • Experience using USD based workflows.
  • Experience with Git.
  • Experience with CI/CD pipelines.